Mitch's work with Mom's Homeroom developed into his next job; breaking boundaries and innovating projects for the United States Department of Defense. Many of the projects developed for the DoD have also garnered awards and special commendations. His next-gen master story-telling and experience as a creative content producer (which encompasses writing, directing and producing) allowed him to develop interactive projects, video games and training videos for the government, the likes of which they had never seen. Gone were the dry, non-entertaining works of the past. Mitch helped deliver exciting, fun and entertaining projects for topics which would have been dry otherwise.
Mitch has the ability to deliver amazing content for any and all projects. He designed Metagene Media Company with one overarching task; developing creative content to stretch the boundaries of entertainment. So far, the company has been able to make this idea a reality for many Fortune 1000 companies, television shows, and government contracts; developing projects with budgets of less than $100,000 to well over $3 million. If you're ready to shift your projects to the next level, get in touch with Mitch today.
Mitch Dean is the driving force of Metagene Media... he's a 26+ year veteran of the entertainment business who began his career after meeting the Legendary Stunt Coordinator, Glenn R. Wilder, in the early Nineties.
Glenn quickly took Mitch under his wing, as he did with so many potential stunt people, and showed him the amazing world of film-making. Mitch grew out of the Orlando theme park scene and moved to Los Angeles. This was where Mitch thrived, taking part in more than 80 movies and television shows throughout his stunt career. Some of these projects included; Passenger 57, Blade, X-Men 2, 24, Buffy the Vampire Slayer, Amistad, Titanic, Armageddon, Fair Game and Jurassic Park: The Lost World. Mitch learned many important lessons from his mentor, especially from Glenn's generous nature and work ethic. Mitch learned to always remain loyal to those who helped him in his career, to pay his successes forward by helping others break into such a hard business and to attack everything he set his mind to, head on. This high ethical standard has kept Mitch working all these years, even after retiring from the stunt world, and moving behind the camera to write, produce and direct
Mitch gained an outstanding reputation during his years working on features and television as an overachiever; see, he wasn't a natural stunt person so he found that he often had to work harder than most. Again his work ethic paid off, allowing him to make friends with the crew and cast alike. Being personable granted him the ability to go to the greatest film school in the world; real film sets, where he was able to watch some of the day’s greatest producers and directors work their magic. Of course, introductions from Glenn didn't hurt either. Regardless, through his friendships with stunt coordinators and second unit directors, Mitch was able to spend his off days on set. He quickly became a regular on the lots and locations, spending his time watching Steven Spielberg, James Cameron, Bryan Singer, Michael Bay, John Woo, Gore Verbinski, Sam Raimi and Guillermo Del Toro work behind the scenes. Mitch expeditiously utilized the connections he made to get ahead as a writer, selling a spec script called "A Reason To Die," and another spec called: "Miami Kills Me." He followed those sales up with multiple spec sales of story ideas and scripts for television shows, such as; Buffy the Vampire Slayer, Angel, Star Trek Voyager, Superboy, Swamp Thing, and Stargate SG1.
A WORLD CLASS CREATIVE DESIGN STUDIO, MARKETING & CONSULTING FIRM
Mitch moved back to the Orlando, Florida Area and retired from stunt work in 2003. Without hesitation he jumped behind the camera, applying all he had learned from the above-named master storytellers to his own projects. He began writing, directing and producing; modifying the stratagem of attacking projects head on to all areas of production. His reputation in Orlando swelled. He began developing projects which were not only creatively intuitive to what the clients were seeking, but also on the cutting edge. Forget thinking out of the box, he was shredding the box apart. Of course, as his reputation grew, so did his clientele; MSN, Kellogg's, Sprint, Disney and The United States Department of Defense, became just a few of the companies or groups who utilized his skills on various projects. In 2008, Mitch was brought onto the team that would create and define a huge branded entertainment project called Mom's Homeroom for MSN and Kellogg's. The online show grew to over 72 million viewers. This was in 2008/2009 when millions of online views wasn't an everyday occurrence, let alone 72 million. This would be a huge accomplishment even by today's metrics. Mitch's ability to lead a small writers room of five other talented men and women, develop ideas and quickly turn them into creative gold, gained him the respect of the client and the rest of the crew, allowing him to move forward as an Assistant and Segment Director.
"Your work on Seaquest 2032, The Lost World: Jurassic Park, Amistad and finally the mini-series, Taken, prove your dedication, talent, and toughness. Gary Hymes has many great things to say about you and Mr. Spielberg seconds all of his comments and more."